Enum BuildFlags
Specifies how Unity builds the acceleration structure on the GPU.
Namespace: UnityEngine.Rendering.UnifiedRayTracing
Assembly: Unity.UnifiedRayTracing.Runtime.dll
Syntax
[Flags]
public enum BuildFlags
  Fields
| Name | Description | 
|---|---|
| MinimizeMemory | Minimize the amount of temporary memory Unity uses when building the acceleration structure, and minimize the size of the result.  | 
      
| None | Specify no options for the acceleration structure build. Provides a trade-off between good ray tracing performance and fast build times.  | 
      
| PreferFastBuild | Build a lower quality acceleration structure, minimizing build time but decreasing ray tracing performance.  | 
      
| PreferFastTrace | Build a high quality acceleration structure, increasing build time but maximizing ray tracing performance.  |