Class DebugUIHandlerProgressBar
DebugUIHandler for progress bar widget.
Inheritance
DebugUIHandlerProgressBar
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetEntityId()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerProgressBar : DebugUIHandlerWidget
Fields
nameLabel
Name of the progress bar.
Declaration
public Text nameLabel
Field Value
| Type | Description |
|---|---|
| Text |
progressBarRect
Rectangle representing the progress bar.
Declaration
public RectTransform progressBarRect
Field Value
| Type | Description |
|---|---|
| RectTransform |
valueLabel
Value of the progress bar.
Declaration
public Text valueLabel
Field Value
| Type | Description |
|---|---|
| Text |
Methods
OnDeselection()
OnDeselection implementation.
Declaration
public override void OnDeselection()
Overrides
OnEnable()
OnEnable implementation.
Declaration
protected override void OnEnable()
Overrides
OnSelection(bool, DebugUIHandlerWidget)
OnSelection implementation.
Declaration
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | fromNext | True if the selection wrapped around. |
| DebugUIHandlerWidget | previous | Previous widget. |
Returns
| Type | Description |
|---|---|
| bool | True if the selection is allowed. |