Class DebugUIHandlerFoldout
DebugUIHandler for foldout widget.
Inheritance
DebugUIHandlerFoldout
  Inherited Members
      Component.GetComponent<T>()
    
    
    
      Component.TryGetComponent<T>(out T)
    
    
    
    
    
    
      Component.GetComponentInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentsInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentInParent<T>()
    
    
    
    
    
    
      Component.GetComponentsInParent<T>()
    
    
    
    
    
      Component.GetComponents<T>()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.GetEntityId()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerFoldout : DebugUIHandlerWidget
  Fields
nameLabel
Name of the Foldout.
Declaration
public Text nameLabel
  Field Value
| Type | Description | 
|---|---|
| Text | 
valueToggle
Toggle value of the Foldout.
Declaration
public UIFoldout valueToggle
  Field Value
| Type | Description | 
|---|---|
| UIFoldout | 
Methods
Next()
Next implementation.
Declaration
public override DebugUIHandlerWidget Next()
  Returns
| Type | Description | 
|---|---|
| DebugUIHandlerWidget | Next widget UI handler, parent if there is none.  | 
      
Overrides
OnAction()
OnAction implementation.
Declaration
public override void OnAction()
  Overrides
OnDecrement(bool)
OnDecrement implementation.
Declaration
public override void OnDecrement(bool fast)
  Parameters
| Type | Name | Description | 
|---|---|---|
| bool | fast | Trye if decrementing fast.  | 
      
Overrides
OnDeselection()
OnDeselection implementation.
Declaration
public override void OnDeselection()
  Overrides
OnIncrement(bool)
OnIncrement implementation.
Declaration
public override void OnIncrement(bool fast)
  Parameters
| Type | Name | Description | 
|---|---|---|
| bool | fast | True if incrementing fast.  | 
      
Overrides
OnSelection(bool, DebugUIHandlerWidget)
OnSelection implementation.
Declaration
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
  Parameters
| Type | Name | Description | 
|---|---|---|
| bool | fromNext | True if the selection wrapped around.  | 
      
| DebugUIHandlerWidget | previous | Previous widget.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | True if the selection is allowed.  |