Class Environment
Lighting environment used in LookDev
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
      Object.GetEntityId()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering.LookDev
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class Environment : ScriptableObject
  Fields
exposure
Exposure to use with this Sky
Declaration
public float exposure
  Field Value
| Type | Description | 
|---|---|
| float | 
rotation
Offset on the longitude. Affect both sky and sun position in Shadow part
Declaration
public float rotation
  Field Value
| Type | Description | 
|---|---|
| float | 
shadowColor
The shading tint to used when computing shadow from sun
Declaration
public Color shadowColor
  Field Value
| Type | Description | 
|---|---|
| Color | 
Properties
cubemap
The cubemap used for this part of the lighting environment
Declaration
public Cubemap cubemap { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Cubemap | 
sky
Implicit conversion operator to runtime version of sky datas
Declaration
public Sky sky { get; }
  Property Value
| Type | Description | 
|---|---|
| Sky | 
sunLatitude
The Latitude position of the sun casting shadows
Declaration
public float sunLatitude { get; set; }
  Property Value
| Type | Description | 
|---|---|
| float | 
sunLongitude
The Longitude position of the sun casting shadows
Declaration
public float sunLongitude { get; set; }
  Property Value
| Type | Description | 
|---|---|
| float | 
Methods
ResetToBrightestSpot()
Compute sun position to be brightest spot of the sky
Declaration
public void ResetToBrightestSpot()