Class HeaderToggleFoldout
UITK component to display header styled foldout. This variant have an enable checkbox.
Inheritance
HeaderToggleFoldout
Implements
Inherited Members
Foldout.focusable
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.TryGetBinding(BindingId, out Binding)
VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.NotifyPropertyChanged(in BindingId)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Obsolete("Please directly use HeaderFoldout now. #from(6000.2) (UnityUpgradable) -> HeaderFoldout")]
public class HeaderToggleFoldout : HeaderFoldout, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IBindable, INotifyValueChanged<bool>
Constructors
HeaderToggleFoldout()
Constructor
Declaration
public HeaderToggleFoldout()