Class StageRuntimeInterface
Runtime link to reflect some Stage functionality for SRP editing
Inherited Members
Namespace: UnityEngine.Rendering.LookDev
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class StageRuntimeInterface
Constructors
StageRuntimeInterface(Func<bool, GameObject>, Func<Camera>, Func<Light>)
Construct a StageRuntimeInterface
Declaration
public StageRuntimeInterface(Func<bool, GameObject> AddGameObject, Func<Camera> GetCamera, Func<Light> GetSunLight)
Parameters
| Type | Name | Description |
|---|---|---|
| Func<bool, GameObject> | AddGameObject | Callback to call when adding a GameObject |
| Func<Camera> | GetCamera | Callback to call for getting the Camera |
| Func<Light> | GetSunLight | Callback to call for getting the sun Light |
Fields
SRPData
Custom data pointer for convenience
Declaration
public object SRPData
Field Value
| Type | Description |
|---|---|
| object |
Properties
camera
Get the camera used in the stage
Declaration
public Camera camera { get; }
Property Value
| Type | Description |
|---|---|
| Camera |
sunLight
Get the sun used in the stage
Declaration
public Light sunLight { get; }
Property Value
| Type | Description |
|---|---|
| Light |
Methods
AddGameObject(bool)
Create a gameObject in the stage
Declaration
public GameObject AddGameObject(bool persistent = false)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | persistent | [OPTIONAL] If true, the object is not recreated with the scene update. Default value: false. |
Returns
| Type | Description |
|---|---|
| GameObject | The newly created GameObject, or null if the creation process failed. |