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    Class LightmapSamplingSettings

    Lightmap Sampling global settings class.

    Inheritance
    object
    LightmapSamplingSettings
    Implements
    IRenderPipelineGraphicsSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Serializable]
    [SupportedOnRenderPipeline(new Type[] { })]
    [CategoryInfo(Name = "Lightmap Sampling Settings", Order = 20)]
    public class LightmapSamplingSettings : IRenderPipelineGraphicsSettings

    Properties

    useBicubicLightmapSampling

    Whether to use bicubic sampling for lightmaps.

    Declaration
    public bool useBicubicLightmapSampling { get; set; }
    Property Value
    Type Description
    bool

    Implements

    IRenderPipelineGraphicsSettings

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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