Class VolumeStack
Holds the state of a Volume blending update. A global stack is
available by default in VolumeManager but you can also create your own using
CreateStack() if you need to update the manager with specific
settings and store the results for later use.
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public sealed class VolumeStack : IDisposable
Properties
isValid
Check if the stack is in valid state and can be used.
Declaration
public bool isValid { get; }
Property Value
Methods
Dispose()
Cleans up the content of this stack. Once a VolumeStack
is disposed, it shouldn't
be used anymore.
Declaration
GetComponent(Type)
Gets the current state of the VolumeComponent of the specified type in the
stack.
Declaration
public VolumeComponent GetComponent(Type type)
Parameters
Returns
GetComponent<T>()
Declaration
public T GetComponent<T>() where T : VolumeComponent
Returns
Type |
Description |
T |
The current state of the VolumeComponent of type T
in the stack.
|
Type Parameters
Implements
Extension Methods
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