Class DebugUIHandlerEnumField
DebugUIHandler for enumerator widget.
Inheritance
DebugUIHandlerEnumField
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine .Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerEnumField : DebugUIHandlerField<DebugUI.EnumField>
Methods
OnDecrement(bool)
OnDecrement implementation.
Declaration
public override void OnDecrement(bool fast)
Parameters
Type | Name | Description |
---|---|---|
bool | fast | Trye if decrementing fast. |
Overrides
OnIncrement(bool)
OnIncrement implementation.
Declaration
public override void OnIncrement(bool fast)
Parameters
Type | Name | Description |
---|---|---|
bool | fast | True if incrementing fast. |
Overrides
UpdateValueLabel()
Update the label of the widget.
Declaration
public override void UpdateValueLabel()