Namespace UnityEngine.Rendering.RenderGraphModule.Util
Classes
RenderGraphUtils
Helper functions used for RenderGraph.
Structs
RenderGraphUtils.BlitMaterialParameters
This struct specifies all the arugments to the blit-with-material function. As there are many parameters with some of them only rarely used moving them to a struct makes it easier to use the function.
Use one of the constructor overloads for common use cases.
The shader properties defined in the struct or constructors is used for most common usecases but they are not required to be used in the shader.
By using the MaterialPropertyBlock
can you add your shader properties with custom values.
Enums
RenderGraphUtils.BlitFilterMode
Filtermode for the simple blit.
RenderGraphUtils.FullScreenGeometryType
Enums to select what geometry used for the blit.