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    Namespace UnityEngine.Rendering.RenderGraphModule.Util

    Classes

    RenderGraphUtils

    Helper functions used for RenderGraph.

    Structs

    RenderGraphUtils.BlitMaterialParameters

    This struct specifies all the arugments to the blit-with-material function. As there are many parameters with some of them only rarely used moving them to a struct makes it easier to use the function.

    Use one of the constructor overloads for common use cases.

    By default most constructors will copy all array texture slices. This ensures XR textures are handled "automatically" without additional consideration.

    The shader properties defined in the struct or constructors is used for most common usecases but they are not required to be used in the shader. By using the MaterialPropertyBlock can you add your shader properties with custom values.

    Enums

    RenderGraphUtils.BlitFilterMode

    Filtermode for the simple blit.

    RenderGraphUtils.FullScreenGeometryType

    Enums to select what geometry used for the blit.

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