Struct FastMemoryDesc
Subset of the texture desc containing information for fast memory allocation (when platform supports it)
Inherited Members
Namespace: UnityEngine.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct FastMemoryDesc
Fields
flags
Flag to determine what parts of the render target is spilled if not fully resident in fast memory.
Declaration
public FastMemoryFlags flags
Field Value
Type | Description |
---|---|
FastMemoryFlags |
inFastMemory
Whether the texture will be in fast memory.
Declaration
public bool inFastMemory
Field Value
Type | Description |
---|---|
bool |
residencyFraction
How much of the render target is to be switched into fast memory (between 0 and 1).
Declaration
public float residencyFraction
Field Value
Type | Description |
---|---|
float |