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    Struct ProbeVolumeSystemParameters

    Initialization parameters for the probe volume system.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct ProbeVolumeSystemParameters

    Fields

    blendingMemoryBudget

    The memory budget determining the size of the textures used for blending between scenarios.

    Declaration
    public ProbeVolumeBlendingTextureMemoryBudget blendingMemoryBudget
    Field Value
    Type Description
    ProbeVolumeBlendingTextureMemoryBudget

    fragmentationDebugShader

    The shader used to visualize APV fragmentation.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public Shader fragmentationDebugShader
    Field Value
    Type Description
    Shader

    memoryBudget

    The memory budget determining the size of the textures containing SH data.

    Declaration
    public ProbeVolumeTextureMemoryBudget memoryBudget
    Field Value
    Type Description
    ProbeVolumeTextureMemoryBudget

    offsetDebugShader

    The shader used to visualize probes virtual offset in the debug view.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public Shader offsetDebugShader
    Field Value
    Type Description
    Shader

    probeDebugShader

    The shader used to visualize the probes in the debug view.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public Shader probeDebugShader
    Field Value
    Type Description
    Shader

    probeSamplingDebugMesh

    The debug mesh used to visualize the way probes are sampled for a single pixel in the debug view.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public Mesh probeSamplingDebugMesh
    Field Value
    Type Description
    Mesh

    probeSamplingDebugShader

    The shader used to visualize the way probes are sampled for a single pixel in the debug view.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public Shader probeSamplingDebugShader
    Field Value
    Type Description
    Shader

    probeSamplingDebugTexture

    The debug texture used to display probe weight in the debug view.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public Texture probeSamplingDebugTexture
    Field Value
    Type Description
    Texture

    scenarioBlendingShader

    The compute shader used to interpolate between two lighting scenarios. Set to null if blending is not supported.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public ComputeShader scenarioBlendingShader
    Field Value
    Type Description
    ComputeShader

    sceneData

    The ProbeVolumeSceneData

    Declaration
    [Obsolete("This field is not used anymore.")]
    public ProbeVolumeSceneData sceneData
    Field Value
    Type Description
    ProbeVolumeSceneData

    shBands

    The ProbeVolumeSHBands

    Declaration
    public ProbeVolumeSHBands shBands
    Field Value
    Type Description
    ProbeVolumeSHBands

    streamingUploadShader

    The compute shader used to upload streamed data to the GPU.

    Declaration
    [Obsolete("This field is not used anymore.")]
    public ComputeShader streamingUploadShader
    Field Value
    Type Description
    ComputeShader

    supportDiskStreaming

    True if APV should support streaming of cell data from the disk.

    Declaration
    public bool supportDiskStreaming
    Field Value
    Type Description
    bool

    supportGPUStreaming

    True if APV should support streaming of cell data to the GPU.

    Declaration
    public bool supportGPUStreaming
    Field Value
    Type Description
    bool

    supportScenarioBlending

    True if APV should support lighting scenario blending.

    Declaration
    public bool supportScenarioBlending
    Field Value
    Type Description
    bool

    supportScenarios

    True if APV should support lighting scenarios.

    Declaration
    public bool supportScenarios
    Field Value
    Type Description
    bool

    supportsRuntimeDebug

    True if APV is able to show runtime debug information.

    Declaration
    [Obsolete("This field is not used anymore. Used with the current Shader Stripping Settings. #from(2023.3)")]
    public bool supportsRuntimeDebug
    Field Value
    Type Description
    bool

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)

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    In This Article
    • Fields
      • blendingMemoryBudget
      • fragmentationDebugShader
      • memoryBudget
      • offsetDebugShader
      • probeDebugShader
      • probeSamplingDebugMesh
      • probeSamplingDebugShader
      • probeSamplingDebugTexture
      • scenarioBlendingShader
      • sceneData
      • shBands
      • streamingUploadShader
      • supportDiskStreaming
      • supportGPUStreaming
      • supportScenarioBlending
      • supportScenarios
      • supportsRuntimeDebug
    • Extension Methods
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