Class IncludeAdditionalRPAssets
Define the RPAsset inclusion at build time, for your pipeline. Default: only RPAsset in QualitySettings are embedded on build
Implements
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[Serializable]
[SupportedOnRenderPipeline(new Type[] { })]
[CategoryInfo(Name = "H: RP Assets Inclusion", Order = 990)]
[HideInInspector]
public class IncludeAdditionalRPAssets : IRenderPipelineGraphicsSettings
Properties
includeAssetsByLabel
Additionaly include RPAsset that have a specific label.
Declaration
public bool includeAssetsByLabel { get; set; }
Property Value
Type | Description |
---|---|
bool |
includeReferencedInScenes
Additionaly include RPAsset referenced in Scene.
Declaration
public bool includeReferencedInScenes { get; set; }
Property Value
Type | Description |
---|---|
bool |
labelToInclude
Label to use when including RPAsset by label.
Declaration
public string labelToInclude { get; set; }
Property Value
Type | Description |
---|---|
string |