Struct HDROutputUtils.HDRDisplayInformation
This struct Provides access to HDR display settings and information.
Inherited Members
Namespace: UnityEngine .Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct HDROutputUtils.HDRDisplayInformation
Constructors
HDRDisplayInformation(int, int, int, float)
Constructs HDR Display settings.
Declaration
public HDRDisplayInformation(int maxFullFrameToneMapLuminance, int maxToneMapLuminance, int minToneMapLuminance, float hdrPaperWhiteNits)
Parameters
Type | Name | Description |
---|---|---|
int | maxFullFrameToneMapLuminance | Maximum input luminance at which gradation is preserved even when the entire screen is bright. |
int | maxToneMapLuminance | Maximum input luminance at which gradation is preserved when 10% of the screen is bright. |
int | minToneMapLuminance | Minimum input luminance at which gradation is identifiable. |
float | hdrPaperWhiteNits | The base luminance of a white paper surface in nits or candela per square meter. |
Fields
maxFullFrameToneMapLuminance
Maximum input luminance at which gradation is preserved even when the entire screen is bright.
Declaration
public int maxFullFrameToneMapLuminance
Field Value
Type | Description |
---|---|
int |
maxToneMapLuminance
Maximum input luminance at which gradation is preserved when 10% of the screen is bright.
Declaration
public int maxToneMapLuminance
Field Value
Type | Description |
---|---|
int |
minToneMapLuminance
Minimum input luminance at which gradation is identifiable.
Declaration
public int minToneMapLuminance
Field Value
Type | Description |
---|---|
int |
paperWhiteNits
The base luminance of a white paper surface in nits or candela per square meter.
Declaration
public float paperWhiteNits
Field Value
Type | Description |
---|---|
float |