Enum DebugProbeShadingMode
Modes for Debugging Probes
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.core@17.0\\Packages\\com.unity.render-pipelines.core\\Runtime\\Lighting\\ProbeVolume\\ProbeReferenceVolume.Debug.cs")]
public enum DebugProbeShadingMode
Fields
Name | Description |
---|---|
InvalidatedByAdjustmentVolumes | Show in red probes that have been made invalid by adjustment volumes. Important to note that this debug view will only show result for volumes still present in the scene. |
ProbeOcclusion | Occlusion values per probe |
RenderingLayerMasks | Based on rendering layer masks |
SH | Based on Spherical Harmonics |
SHL0 | Based on Spherical Harmonics first band only (ambient) |
SHL0L1 | Based on Spherical Harmonics band zero and one only |
Size | Based on size |
SkyDirection | Based on shading direction |
SkyOcclusionSH | Based on spherical harmonics sky occlusion |
Validity | Based on validity |
ValidityOverDilationThreshold | Based on validity over a dilation threshold |