docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class DebugDisplayGPUResidentDrawer

    GPU Resident Drawer Rendering Debugger settings.

    Inheritance
    object
    DebugDisplayGPUResidentDrawer
    Implements
    IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.GPUDriven.Runtime.dll
    Syntax
    public class DebugDisplayGPUResidentDrawer : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery

    Fields

    occluderDebugViewEnable

    Returns true if the occluder debug overlay is enabled.

    Declaration
    public bool occluderDebugViewEnable
    Field Value
    Type Description
    bool

    Properties

    AreAnySettingsActive

    Declaration
    public bool AreAnySettingsActive { get; }
    Property Value
    Type Description
    bool

    IsLightingActive

    Declaration
    public bool IsLightingActive { get; }
    Property Value
    Type Description
    bool

    IsPostProcessingAllowed

    Declaration
    public bool IsPostProcessingAllowed { get; }
    Property Value
    Type Description
    bool

    Methods

    TryGetScreenClearColor(ref Color)

    Declaration
    public bool TryGetScreenClearColor(ref Color color)
    Parameters
    Type Name Description
    Color color
    Returns
    Type Description
    bool

    Implements

    IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)