Enum APVLeakReductionMode
Defines the method used to reduce leaking.
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.core@17.0\\Packages\\com.unity.render-pipelines.core\\Runtime\\Lighting\\ProbeVolume\\ShaderVariablesProbeVolumes.cs")]
public enum APVLeakReductionMode
Fields
Name | Description |
---|---|
None | Nothing is done to prevent leaking. Cheapest option in terms of cost of sampling. |
Performance | The uvw used to sample APV data are warped to try to have invalid probe not contributing to lighting. This samples APV a single time so it's a cheap option but will only work in the simplest cases. |
Quality | This option samples APV between 1 and 3 times to provide the smoothest result without introducing artifacts. This is as expensive as Performance mode in the simplest cases, and is better and more expensive in the most complex cases. |
ValidityAndNormalBased | Obsolete, kept for migration. |
ValidityBased | Obsolete, kept for migration. |