Class XRLayout
Used by render pipelines to store information about the XR device layout.
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
Methods
AddCamera(Camera, bool)
Configure the layout to render from the specified camera by generating passes from the the connected XR device.
Declaration
public void AddCamera(Camera camera, bool enableXR)
Parameters
Type |
Name |
Description |
Camera |
camera |
Camera that has XR device connected to.
|
bool |
enableXR |
Determines XR capability of the generated layout. Can be used to force generate non-XR layout.
|
GetActivePasses()
Used by render pipelines to access all registered passes on this layout.
Declaration
public List<(Camera, XRPass)> GetActivePasses()
Returns
Type |
Description |
List<(Camera, XRPass)> |
A list of registered camera/XRPass tuples.
|
Used by render pipelines to reconfigure a pass from a camera.
Declaration
public void ReconfigurePass(XRPass xrPass, Camera camera)
Parameters
Type |
Name |
Description |
XRPass |
xrPass |
XRPass that needs to be reconfigured.
|
Camera |
camera |
The camera that XRPass configures against.
|
Extension Methods
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