Class Environment
Lighting environment used in LookDev
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class Environment : ScriptableObject
Fields
exposure
Exposure to use with this Sky
Declaration
Field Value
rotation
Offset on the longitude. Affect both sky and sun position in Shadow part
Declaration
Field Value
shadowColor
The shading tint to used when computing shadow from sun
Declaration
Field Value
Properties
cubemap
The cubemap used for this part of the lighting environment
Declaration
public Cubemap cubemap { get; set; }
Property Value
sky
Implicit conversion operator to runtime version of sky datas
Declaration
Property Value
sunLatitude
The Latitude position of the sun casting shadows
Declaration
public float sunLatitude { get; set; }
Property Value
sunLongitude
The Longitude position of the sun casting shadows
Declaration
public float sunLongitude { get; set; }
Property Value
Methods
ResetToBrightestSpot()
Compute sun position to be brightest spot of the sky
Declaration
public void ResetToBrightestSpot()
Extension Methods
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