Interface ISerializedCamera
Interface to be implemented by each pipeline to hold the Serialized
Namespace: UnityEditor .Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public interface ISerializedCamera
Properties
allowDynamicResolution
Allow Dynamic resolution property
Declaration
SerializedProperty allowDynamicResolution { get; }
Property Value
Type | Description |
---|---|
Serialized |
antialiasing
Anti aliasing property
Declaration
SerializedProperty antialiasing { get; }
Property Value
Type | Description |
---|---|
Serialized |
baseCameraSettings
The base camera settings
Declaration
CameraEditor.Settings baseCameraSettings { get; }
Property Value
Type | Description |
---|---|
Camera |
clearDepth
Clear Depth property property
Declaration
SerializedProperty clearDepth { get; }
Property Value
Type | Description |
---|---|
Serialized |
dithering
Dithering property
Declaration
SerializedProperty dithering { get; }
Property Value
Type | Description |
---|---|
Serialized |
projectionMatrixMode
The projection matrix mode
Declaration
SerializedProperty projectionMatrixMode { get; }
Property Value
Type | Description |
---|---|
Serialized |
serializedAdditionalDataObject
The additional camera data serialized
Declaration
SerializedObject serializedAdditionalDataObject { get; }
Property Value
Type | Description |
---|---|
Serialized |
serializedObject
The camera serialized
Declaration
SerializedObject serializedObject { get; }
Property Value
Type | Description |
---|---|
Serialized |
stopNaNs
Stop NaNs property
Declaration
SerializedProperty stopNaNs { get; }
Property Value
Type | Description |
---|---|
Serialized |
volumeLayerMask
Volume layer mask property
Declaration
SerializedProperty volumeLayerMask { get; }
Property Value
Type | Description |
---|---|
Serialized |
Methods
Apply()
Applies the modified properties to the Serialized
Declaration
void Apply()
Refresh()
Refreshes the Serialized
Declaration
void Refresh()
Update()
Method that updates the Serialized
Declaration
void Update()