Class LightAnchorEditorTool
Inheritance
LightAnchorEditorTool
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Core.Editor.dll
[EditorTool("Light Anchor", typeof(LightAnchor))]
public class LightAnchorEditorTool : EditorTool
Properties
Icon for LightAnchor Tool
Declaration
public override GUIContent toolbarIcon { get; }
Property Value
Overrides
Methods
Checks whether the custom editor tool is available based on the state of the editor.
Declaration
public override bool IsAvailable()
Returns
Type |
Description |
bool |
Always return true
|
Overrides
Use this method to implement a custom editor tool.
Declaration
public override void OnToolGUI(EditorWindow window)
Parameters
Type |
Name |
Description |
EditorWindow |
window |
The window that is displaying the custom editor tool.
|
Overrides
Extension Methods
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