Enum DynamicResolutionHandler.UpsamplerScheduleType
The scheduling mechanism to apply upscaling.
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public enum DynamicResolutionHandler.UpsamplerScheduleType
Fields
Name | Description |
---|---|
AfterDepthOfField | Indicates that upscaling should happen after depth of field but before other post processing. This means that everything runs at the source resolution during rasterization and depth of field, and other post processes will run at full resolution. More performant alternative for temporal upscalers at the expense of reduced image quality. |
AfterPost | Indicates that upscaling must happen after post processing. This means that everything in the frame runs at the source resolution, and upscaling happens after the final pass. This is ideal for spatial upscalers. |
BeforePost | Indicates that upscaling must happen before post processing. This means that everything runs at the source resolution during rasterization, and post processes will run at full resolution. Ideal for temporal upscalers. |