Enum DebugProbeShadingMode
Modes for Debugging Probes
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.core@16.0/Library/PackageCache/com.unity.render-pipelines.core@16.0.6/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Debug.cs")]
public enum DebugProbeShadingMode
Fields
Name | Description |
---|---|
InvalidatedByTouchupVolumes | Show in red probes that have been made invalid by adjustment volumes. Important to note that this debug view will only show result for volumes still present in the scene. |
SH | Based on Spherical Harmonics |
SHL0 | Based on Spherical Harmonics first band only (ambient) |
SHL0L1 | Based on Spherical Harmonics band zero and one only |
Size | Based on size |
Validity | Based on validity |
ValidityOverDilationThreshold | Based on validity over a dilation threshold |