Class CoreUtils.Priorities
Class to store the menu priorities on each top level menu
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public static class CoreUtils.Priorities
Fields
assetsCreateRenderingMenuPriority
Assets > Create > Rendering priority
Declaration
public const int assetsCreateRenderingMenuPriority = 308
Field Value
Type | Description |
---|---|
int |
assetsCreateShaderMenuPriority
Assets > Create > Shader priority
Declaration
public const int assetsCreateShaderMenuPriority = 83
Field Value
Type | Description |
---|---|
int |
editMenuPriority
Edit Menu base priority
Declaration
public const int editMenuPriority = 320
Field Value
Type | Description |
---|---|
int |
gameObjectMenuPriority
Game Object Menu priority
Declaration
public const int gameObjectMenuPriority = 10
Field Value
Type | Description |
---|---|
int |
srpLensFlareMenuPriority
Lens Flare Priority
Declaration
public const int srpLensFlareMenuPriority = 303
Field Value
Type | Description |
---|---|
int |