Struct RenderGraphExecution
This struct is used to define the scope where the Render Graph is recorded before the execution. When this struct goes out of scope or is disposed, the Render Graph will be automatically executed.
Implements
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct RenderGraphExecution : IDisposable
Methods
Dispose()
This function triggers the Render Graph to be executed.
Declaration
public void Dispose()