Interface ILowLevelCommandBuffer
This interface declares functions that are specific to a lowlevel command buffer.
Inherited Members
Namespace: UnityEngine .Experimental.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public interface ILowLevelCommandBuffer : IBaseCommandBuffer
Methods
Clear()
Wraps Clear on a CommandBuffer.
Declaration
void Clear()
ClearRenderTarget(bool, bool, Color)
Wraps ClearRenderTarget on a CommandBuffer.
Declaration
void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor)
Parameters
ClearRenderTarget(bool, bool, Color, float)
Wraps ClearRenderTarget on a CommandBuffer.
Declaration
void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
Parameters
ClearRenderTarget(bool, bool, Color, float, uint)
Wraps ClearRenderTarget on a CommandBuffer.
Declaration
void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil)
Parameters
Type | Name | Description |
---|---|---|
bool | clearDepth | |
bool | clearColor | |
Color | backgroundColor | |
float | depth | |
uint | stencil |
ClearRenderTarget(RTClearFlags, Color, float, uint)
Wraps ClearRenderTarget on a CommandBuffer.
Declaration
void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil)
Parameters
Type | Name | Description |
---|---|---|
RTClear |
clearFlags | |
Color | backgroundColor | |
float | depth | |
uint | stencil |
ClearRenderTarget(RTClearFlags, Color[], float, uint)
Wraps ClearRenderTarget on a CommandBuffer.
Declaration
void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil)
Parameters
Type | Name | Description |
---|---|---|
RTClear |
clearFlags | |
Color[] | backgroundColors | |
float | depth | |
uint | stencil |
ConfigureFoveatedRendering(IntPtr)
Wraps ConfigureFoveatedRendering on a CommandBuffer.
Declaration
void ConfigureFoveatedRendering(IntPtr platformData)
Parameters
Type | Name | Description |
---|---|---|
Int |
platformData |
DrawMesh(Mesh, Matrix4x4, Material)
Wraps DrawMesh on a CommandBuffer.
Declaration
void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material)
Parameters
DrawMesh(Mesh, Matrix4x4, Material, int)
Wraps DrawMesh on a CommandBuffer.
Declaration
void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex)
Parameters
DrawMesh(Mesh, Matrix4x4, Material, int, int)
Wraps DrawMesh on a CommandBuffer.
Declaration
void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass)
Parameters
DrawMesh(Mesh, Matrix4x4, Material, int, int, MaterialPropertyBlock)
Wraps DrawMesh on a CommandBuffer.
Declaration
void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
Matrix4x4 | matrix | |
Material | material | |
int | submeshIndex | |
int | shaderPass | |
Material |
properties |
DrawMeshInstanced(Mesh, int, Material, int, Matrix4x4[])
Wraps DrawMeshInstanced on a CommandBuffer.
Declaration
void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Matrix4x4[] | matrices |
DrawMeshInstanced(Mesh, int, Material, int, Matrix4x4[], int)
Wraps DrawMeshInstanced on a CommandBuffer.
Declaration
void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Matrix4x4[] | matrices | |
int | count |
DrawMeshInstanced(Mesh, int, Material, int, Matrix4x4[], int, MaterialPropertyBlock)
Wraps DrawMeshInstanced on a CommandBuffer.
Declaration
void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Matrix4x4[] | matrices | |
int | count | |
Material |
properties |
DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer)
Wraps DrawMeshInstancedIndirect on a CommandBuffer.
Declaration
void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Compute |
bufferWithArgs |
DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer, int)
Wraps DrawMeshInstancedIndirect on a CommandBuffer.
Declaration
void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Compute |
bufferWithArgs | |
int | argsOffset |
DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer, int, MaterialPropertyBlock)
Wraps DrawMeshInstancedIndirect on a CommandBuffer.
Declaration
void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Compute |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer)
Wraps DrawMeshInstancedIndirect on a CommandBuffer.
Declaration
void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Graphics |
bufferWithArgs |
DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer, int)
Wraps DrawMeshInstancedIndirect on a CommandBuffer.
Declaration
void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Graphics |
bufferWithArgs | |
int | argsOffset |
DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer, int, MaterialPropertyBlock)
Wraps DrawMeshInstancedIndirect on a CommandBuffer.
Declaration
void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
Graphics |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
DrawMeshInstancedProcedural(Mesh, int, Material, int, int, MaterialPropertyBlock)
Wraps DrawMeshInstancedProcedural on a CommandBuffer.
Declaration
void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | |
int | submeshIndex | |
Material | material | |
int | shaderPass | |
int | count | |
Material |
properties |
DrawOcclusionMesh(RectInt)
Wraps DrawOcclusionMesh on a CommandBuffer.
Declaration
void DrawOcclusionMesh(RectInt normalizedCamViewport)
Parameters
Type | Name | Description |
---|---|---|
Rect |
normalizedCamViewport |
DrawProcedural(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, int)
Wraps DrawProcedural on a CommandBuffer.
Declaration
void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
int | indexCount |
DrawProcedural(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, int, int)
Wraps DrawProcedural on a CommandBuffer.
Declaration
void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
int | indexCount | |
int | instanceCount |
DrawProcedural(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, int, int, MaterialPropertyBlock)
Wraps DrawProcedural on a CommandBuffer.
Declaration
void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
int | indexCount | |
int | instanceCount | |
Material |
properties |
DrawProcedural(Matrix4x4, Material, int, MeshTopology, int)
Wraps DrawProcedural on a CommandBuffer.
Declaration
void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
int | vertexCount |
DrawProcedural(Matrix4x4, Material, int, MeshTopology, int, int)
Wraps DrawProcedural on a CommandBuffer.
Declaration
void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
int | vertexCount | |
int | instanceCount |
DrawProcedural(Matrix4x4, Material, int, MeshTopology, int, int, MaterialPropertyBlock)
Wraps DrawProcedural on a CommandBuffer.
Declaration
void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
int | vertexCount | |
int | instanceCount | |
Material |
properties |
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs |
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset |
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs |
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset |
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs |
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset |
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs |
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset |
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
DrawRenderer(Renderer, Material)
Wraps DrawRenderer on a CommandBuffer.
Declaration
void DrawRenderer(Renderer renderer, Material material)
Parameters
DrawRenderer(Renderer, Material, int)
Wraps DrawRenderer on a CommandBuffer.
Declaration
void DrawRenderer(Renderer renderer, Material material, int submeshIndex)
Parameters
DrawRenderer(Renderer, Material, int, int)
Wraps DrawRenderer on a CommandBuffer.
Declaration
void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)
Parameters
DrawRendererList(RendererList)
Wraps DrawRendererList on a CommandBuffer.
Declaration
void DrawRendererList(RendererList rendererList)
Parameters
Type | Name | Description |
---|---|---|
Renderer |
rendererList |
SetFoveatedRenderingMode(FoveatedRenderingMode)
Wraps SetFoveatedRenderingMode on a CommandBuffer.
Declaration
void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode)
Parameters
Type | Name | Description |
---|---|---|
Foveated |
foveatedRenderingMode |
SetInstanceMultiplier(uint)
Wraps SetInstanceMultiplier on a CommandBuffer.
Declaration
void SetInstanceMultiplier(uint multiplier)
Parameters
Type | Name | Description |
---|---|---|
uint | multiplier |
SetRenderTarget(RenderTargetBinding)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetBinding binding)
Parameters
Type | Name | Description |
---|---|---|
Render |
binding |
SetRenderTarget(RenderTargetBinding, int, CubemapFace, int)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
Type | Name | Description |
---|---|---|
Render |
binding | |
int | mipLevel | |
Cubemap |
cubemapFace | |
int | depthSlice |
SetRenderTarget(RenderTargetIdentifier)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier rt)
Parameters
Type | Name | Description |
---|---|---|
Render |
rt |
SetRenderTarget(RenderTargetIdentifier, int)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel)
Parameters
Type | Name | Description |
---|---|---|
Render |
rt | |
int | mipLevel |
SetRenderTarget(RenderTargetIdentifier, int, CubemapFace)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace)
Parameters
Type | Name | Description |
---|---|---|
Render |
rt | |
int | mipLevel | |
Cubemap |
cubemapFace |
SetRenderTarget(RenderTargetIdentifier, int, CubemapFace, int)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
Type | Name | Description |
---|---|---|
Render |
rt | |
int | mipLevel | |
Cubemap |
cubemapFace | |
int | depthSlice |
SetRenderTarget(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction)
Parameters
Type | Name | Description |
---|---|---|
Render |
rt | |
Render |
loadAction | |
Render |
storeAction |
SetRenderTarget(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderBufferLoadAction, RenderBufferStoreAction)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
Parameters
Type | Name | Description |
---|---|---|
Render |
rt | |
Render |
colorLoadAction | |
Render |
colorStoreAction | |
Render |
depthLoadAction | |
Render |
depthStoreAction |
SetRenderTarget(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
Parameters
Type | Name | Description |
---|---|---|
Render |
color | |
Render |
colorLoadAction | |
Render |
colorStoreAction | |
Render |
depth | |
Render |
depthLoadAction | |
Render |
depthStoreAction |
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth)
Parameters
Type | Name | Description |
---|---|---|
Render |
color | |
Render |
depth |
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier, int)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel)
Parameters
Type | Name | Description |
---|---|---|
Render |
color | |
Render |
depth | |
int | mipLevel |
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier, int, CubemapFace)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace)
Parameters
Type | Name | Description |
---|---|---|
Render |
color | |
Render |
depth | |
int | mipLevel | |
Cubemap |
cubemapFace |
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier, int, CubemapFace, int)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
Type | Name | Description |
---|---|---|
Render |
color | |
Render |
depth | |
int | mipLevel | |
Cubemap |
cubemapFace | |
int | depthSlice |
SetRenderTarget(RenderTargetIdentifier[], RenderTargetIdentifier)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth)
Parameters
Type | Name | Description |
---|---|---|
Render |
colors | |
Render |
depth |
SetRenderTarget(RenderTargetIdentifier[], RenderTargetIdentifier, int, CubemapFace, int)
Wraps SetRenderTarget on a CommandBuffer.
Declaration
void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
Type | Name | Description |
---|---|---|
Render |
colors | |
Render |
depth | |
int | mipLevel | |
Cubemap |
cubemapFace | |
int | depthSlice |