Interface IVariantStripperScope<TShader, TShaderVariant>
Interface to allow an IVariantStripper<TShader, TShaderVariant> to have a callback before and after the processing of variants
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public interface IVariantStripperScope<TShader, TShaderVariant> where TShader : Object
Type Parameters
Name | Description |
---|---|
TShader | The shader Shader or ComputeShader |
TShaderVariant | The type of variant for the given type of shader can either be ShaderSnippetData or string |
Methods
AfterShaderStripping(TShader)
Callback that will be executed after parsing variants
Declaration
void AfterShaderStripping(TShader shader)
Parameters
Type | Name | Description |
---|---|---|
TShader | shader | The shader |
BeforeShaderStripping(TShader)
Callback that will be executed before parsing variants
Declaration
void BeforeShaderStripping(TShader shader)
Parameters
Type | Name | Description |
---|---|---|
TShader | shader | The shader |