Interface ISerializedRenderPipelineGlobalSettings
Public interface for handling a serialized object of RenderPipelineGlobalSettings
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Obsolete("Use ShaderStrippingSettings instead. #from(23.2).")]
public interface ISerializedRenderPipelineGlobalSettings
Properties
exportShaderVariants
If the shader variants needs to be exported
Declaration
SerializedProperty exportShaderVariants { get; }
Property Value
Type | Description |
---|---|
SerializedProperty |
serializedObject
The SerializedObject
Declaration
SerializedObject serializedObject { get; }
Property Value
Type | Description |
---|---|
SerializedObject |
shaderVariantLogLevel
The shader variant log level
Declaration
SerializedProperty shaderVariantLogLevel { get; }
Property Value
Type | Description |
---|---|
SerializedProperty |
stripDebugVariants
If the Runtime Rendering Debugger Debug Variants should be stripped
Declaration
SerializedProperty stripDebugVariants { get; }
Property Value
Type | Description |
---|---|
SerializedProperty |