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    Delegate IESImporterEditor.SetupRenderPipelinePreviewLight

    Delegate prototype sent by the specialization of the IESImporterEditor per Render Pipeline

    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public delegate void IESImporterEditor.SetupRenderPipelinePreviewLight(Light light)
    Parameters
    Type Name Description
    Light light

    Light will be setuped, specialization for a given SRP

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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