Class DebugStateVector4
Vector4 Debug State.
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
[DebugState(new Type[] { typeof(DebugUI.Vector4Field) })]
public sealed class DebugStateVector4 : DebugState<Vector4>