Class DebugStateFlags
Flags Debug State.
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
[DebugState(new Type[] { typeof(DebugUI.BitField) })]
public sealed class DebugStateFlags : DebugState<Enum>Properties
value
Value of the Debug Item
Declaration
public override Enum value { get; set; }Property Value
| Type | Description | 
|---|---|
| Enum | 
Overrides
Methods
SetValue(object, IValueField)
Set the value of the Debug Item.
Declaration
public override void SetValue(object value, DebugUI.IValueField field)Parameters
| Type | Name | Description | 
|---|---|---|
| object | value | Input value. | 
| DebugUI.IValueField | field | Debug Item field. |