This is the documentation for the Scripting APIs of this package.
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-
Unity
Editor -
Unity
Editor. Rendering -
Additional
Properties State Base<TState> -
Additional
Properties State List<TTarget> -
Additional
Properties State<TState, TTarget> -
Analytics
Utils -
Asset
Database Helper -
Asset
Reimport Utils -
Build
Target Extensions -
Camera
Editor Utils -
Camera
Editor Utils. Get Preview Camera -
Camera
UI -
Camera
UI. Environment -
Camera
UI. Environment. Styles -
Camera
UI. Output -
Camera
UI. Output. Styles -
Camera
UI. Physical Camera -
Methods
-
Drawer_Physical
Camera_Aperture Shape -
Drawer_Physical
Camera_Camera Body_Gate Fit -
Drawer_Physical
Camera_Camera Body_ISO -
Drawer_Physical
Camera_Camera Body_Sensor -
Drawer_Physical
Camera_Camera Body_Shutter Speed -
Drawer_Physical
Camera_Focus Distance -
Drawer_Physical
Camera_Lens_Aperture -
Drawer_Physical
Camera_Lens_Focal Length -
Drawer_Physical
Camera_Lens_Shift
-
Drawer_Physical
-
Methods
-
Camera
UI. Physical Camera. Styles -
Camera
UI. Projection Matrix Mode -
Camera
UI. Projection Type -
Camera
UI. Rendering -
Camera
UI. Rendering. Styles -
Camera
UI. Styles -
Core
Editor Constants -
Core
Editor Drawer<TData> -
Core
Editor Drawer<TData>. Action Drawer -
Core
Editor Drawer<TData>. Data Select<T2Data> -
Core
Editor Drawer<TData>. Enabler -
Core
Editor Drawer<TData>. IDrawer -
Core
Editor Drawer<TData>. Switch Enabler -
Core
Editor Drawers Extensions -
Core
Editor Styles -
Core
Editor Utils - Properties
-
Methods
-
Add
Additional Data -
Check
Out File -
Create
Colored Texture2D -
Create
Game Object -
Draw
Enum Popup -
Draw
Fix Me Box -
Draw
Header -
Draw
Header Foldout -
Draw
Header Toggle -
Draw
Header Toggle Foldout -
Draw
Multiple Fields -
Draw
Popup -
Draw
Section Header -
Draw
Splitter -
Draw
Sub Header Foldout -
Draw
Vector6 -
Find
Property -
Get
Additional Data -
Get
Current Project Version - Highlight
-
Load
Icon -
Remove
Material Keywords
-
Add
-
Core
Light Editor Utilities -
Core
Render Pipeline Preferences -
Debug
State -
Debug
State Attribute -
Debug
State Bool -
Debug
State Color -
Debug
State Enum -
Debug
State Flags -
Debug
State Float -
Debug
State Int -
Debug
State Object -
Debug
State UInt -
Debug
State Vector2 -
Debug
State Vector3 -
Debug
State Vector4 -
Debug
State<T> -
Debug
UIDrawer -
Debug
UIDrawer Attribute -
Debug
UIDrawer Bit Field -
Debug
UIDrawer Bool Field -
Debug
UIDrawer Button -
Debug
UIDrawer Color Field -
Debug
UIDrawer Container -
Debug
UIDrawer Enum Field -
Debug
UIDrawer Float Field -
Debug
UIDrawer Foldout -
Debug
UIDrawer HBox -
Debug
UIDrawer History Bool Field -
Debug
UIDrawer History Enum Field -
Debug
UIDrawer Int Field -
Debug
UIDrawer Message Box -
Debug
UIDrawer Object Field -
Debug
UIDrawer Object List Field -
Debug
UIDrawer Object Popup Field -
Debug
UIDrawer Progress Bar Value -
Debug
UIDrawer Table -
Debug
UIDrawer UInt Field -
Debug
UIDrawer VBox -
Debug
UIDrawer Value -
Debug
UIDrawer Value Tuple -
Debug
UIDrawer Vector2Field -
Debug
UIDrawer Vector3Field -
Debug
UIDrawer Vector4Field -
Debug
UIField Drawer<TValue, TField, TState> -
Debug
UIWidget Drawer<TWidget> -
Dialog
Text -
Editor
Pref Bool -
Editor
Pref Bool Flags<T> -
Editor
Window With Help Button -
Expanded
State Base<TState> -
Expanded
State List<TTarget> -
Expanded
State<TState, TTarget> -
Filter
Window -
Filter
Window. Element -
Filter
Window. Group Element -
Filter
Window. IProvider -
Foldout
Option -
Gizmo
Utility -
Group
Option -
Hierarchical
Box -
Hierarchical
Sphere -
ICompute
Shader Variant Stripper -
ICompute
Shader Variant Stripper Scope -
ICompute
Shader Variant Stripper Skipper -
ICore
Render Pipeline Preferences Provider - IESEngine
- IESImporter
-
IESImporter
Editor -
IESImporter
Editor. Layout Render Pipeline Use Ies Maximum Intensity -
IESImporter
Editor. Setup Render Pipeline Preview Camera -
IESImporter
Editor. Setup Render Pipeline Preview Floor Renderer -
IESImporter
Editor. Setup Render Pipeline Preview Light -
IESImporter
Editor. Setup Render Pipeline Preview Light Intensity -
IESImporter
Editor. Setup Render Pipeline Preview Wall Renderer -
IESLight
Type -
IESMeta
Data - IESObject
- IESReader
- IESResolution
-
IRemove
Additional Data Contextual Menu<T> -
ISerialized
Bit Array -
ISerialized
Camera -
ISerialized
Light -
ISerialized
Render Pipeline Global Settings -
IShader
Variant Stripper -
IShader
Variant Stripper Scope -
IShader
Variant Stripper Skipper -
IVariant
Stripper Scope<TShader, TShader Variant> -
IVariant
Stripper Skipper<TShader, TShader Variant> -
IVariant
Stripper<TShader, TShader Variant> -
IVolume
Additional Gizmo -
Inspector
Curve Editor -
Inspector
Curve Editor. Curve State -
Inspector
Curve Editor. Selection -
Inspector
Curve Editor. Settings -
Light
UI -
Light
UI. Styles -
Light
Unit Slider -
Light
Unit Slider. Slider Styles -
Light
Unit Slider Descriptors -
Light
Unit Slider UIDescriptor -
Light
Unit Slider UIRange -
Material
Editor Extension -
Material
Header Scope -
Material
Header Scope List -
Material
Upgrader -
Material
Upgrader. Material Finalizer -
Material
Upgrader. Material Property Type -
Material
Upgrader. Upgrade Flags -
Property
Fetcher Extensions -
Property
Fetcher<T> -
Relative
Property Fetcher<T> -
Remove
Additional Data Utils -
Render
Pipeline Global Settings Provider<TRender Pipeline, TGlobal Settings> -
Render
Pipeline Global Settings UI -
Render
Pipeline Global Settings UI. Styles -
Serialized
Bit Array -
Serialized
Bit Array128 -
Serialized
Bit Array16 -
Serialized
Bit Array256 -
Serialized
Bit Array32 -
Serialized
Bit Array64 -
Serialized
Bit Array8 -
Serialized
Bit Array Utilities -
Serialized
Data Parameter -
Serialized
Property Extension -
Set
Additional Properties Visibility Attribute -
Shader
Stripping Watcher -
Shader
Stripping Watcher. On Shader Stripped Callback Handler<TShader, TShader Variant> -
Shadow
Cascade GUI -
Shadow
Cascade GUI. Cascade -
Shadow
Cascade GUI. Handle State -
Speed
Tree8Material Upgrader -
String
Extensions -
Temperature
Slider UIDrawer -
Timed
Scope -
Volume
Component Editor -
Volume
Component Editor. Indent Level Scope -
Volume
Component Editor. Overridable Property Scope -
Volume
Component Editor Attribute -
Volume
Component List Editor -
Volume
Parameter Drawer -
Volume
Parameter Drawer Attribute -
Volume
Profile Factory -
Volumes
Preferences -
Volumes
Preferences. Volume Gizmo Visibility
-
Additional
-
Unity
Editor. Rendering. Look Dev -
Unity
Editor. Rendering. Utilities -
Unity
Engine -
Unity
Engine. Experimental. Rendering -
Base
Command Buffer -
Command
Buffer Helpers -
Compute
Command Buffer -
Methods
-
Begin
Sample -
Build
Ray Tracing Acceleration Structure -
Copy
Counter Value -
Disable
Keyword -
Disable
Scissor Rect -
Disable
Shader Keyword -
Dispatch
Compute -
Dispatch
Rays -
Enable
Keyword -
Enable
Scissor Rect -
Enable
Shader Keyword -
End
Sample -
Increment
Update Count -
Invoke
On Render Object Callbacks -
Issue
Plugin Custom Blit -
Issue
Plugin Custom Texture Update V2 -
Issue
Plugin Event -
Issue
Plugin Event And Data -
Mark
Late Latch Matrix Shader Property ID -
Set
Buffer Counter Value -
Set
Buffer Data -
Set
Compute Buffer Param -
Set
Compute Constant Buffer Param -
Set
Compute Float Param -
Set
Compute Float Params -
Set
Compute Int Param -
Set
Compute Int Params -
Set
Compute Matrix Array Param -
Set
Compute Matrix Param -
Set
Compute Texture Param -
Set
Compute Vector Array Param -
Set
Compute Vector Param -
Set
Global Buffer -
Set
Global Color -
Set
Global Constant Buffer -
Set
Global Depth Bias -
Set
Global Float -
Set
Global Float Array -
Set
Global Int -
Set
Global Integer -
Set
Global Matrix -
Set
Global Matrix Array -
Set
Global Texture -
Set
Global Vector -
Set
Global Vector Array -
Set
Invert Culling -
Set
Keyword -
Set
Late Latch Projection Matrices -
Set
Ray Tracing Acceleration Structure -
Set
Ray Tracing Buffer Param -
Set
Ray Tracing Constant Buffer Param -
Set
Ray Tracing Float Param -
Set
Ray Tracing Float Params -
Set
Ray Tracing Int Param -
Set
Ray Tracing Int Params -
Set
Ray Tracing Matrix Array Param -
Set
Ray Tracing Matrix Param -
Set
Ray Tracing Texture Param -
Set
Ray Tracing Vector Array Param -
Set
Ray Tracing Vector Param -
Set
Shadow Sampling Mode -
Set
Single Pass Stereo -
Set
View Projection Matrices -
Set
Viewport -
Setup
Camera Properties -
Unmark
Late Latch Matrix
-
Begin
-
Methods
-
IBase
Command Buffer -
Methods
-
Begin
Sample -
Disable
Keyword -
Disable
Scissor Rect -
Disable
Shader Keyword -
Enable
Keyword -
Enable
Scissor Rect -
Enable
Shader Keyword -
End
Sample -
Increment
Update Count -
Invoke
On Render Object Callbacks -
Issue
Plugin Custom Blit -
Issue
Plugin Custom Texture Update V2 -
Issue
Plugin Event -
Issue
Plugin Event And Data -
Mark
Late Latch Matrix Shader Property ID -
Set
Global Buffer -
Set
Global Color -
Set
Global Constant Buffer -
Set
Global Depth Bias -
Set
Global Float -
Set
Global Float Array -
Set
Global Int -
Set
Global Integer -
Set
Global Matrix -
Set
Global Matrix Array -
Set
Global Texture -
Set
Global Vector -
Set
Global Vector Array -
Set
Invert Culling -
Set
Keyword -
Set
Late Latch Projection Matrices -
Set
Shadow Sampling Mode -
Set
Single Pass Stereo -
Set
View Projection Matrices -
Set
Viewport -
Setup
Camera Properties -
Unmark
Late Latch Matrix
-
Begin
-
Methods
-
ICompute
Command Buffer -
Methods
-
Build
Ray Tracing Acceleration Structure -
Copy
Counter Value -
Dispatch
Compute -
Dispatch
Rays -
Set
Buffer Counter Value -
Set
Buffer Data -
Set
Compute Buffer Param -
Set
Compute Constant Buffer Param -
Set
Compute Float Param -
Set
Compute Float Params -
Set
Compute Int Param -
Set
Compute Int Params -
Set
Compute Matrix Array Param -
Set
Compute Matrix Param -
Set
Compute Texture Param -
Set
Compute Vector Array Param -
Set
Compute Vector Param -
Set
Ray Tracing Acceleration Structure -
Set
Ray Tracing Buffer Param -
Set
Ray Tracing Constant Buffer Param -
Set
Ray Tracing Float Param -
Set
Ray Tracing Float Params -
Set
Ray Tracing Int Param -
Set
Ray Tracing Int Params -
Set
Ray Tracing Matrix Array Param -
Set
Ray Tracing Matrix Param -
Set
Ray Tracing Texture Param -
Set
Ray Tracing Vector Array Param -
Set
Ray Tracing Vector Param
-
Build
-
Methods
-
ILow
Level Command Buffer -
IRaster
Command Buffer -
Low
Level Command Buffer -
Methods
-
Begin
Sample - Clear
-
Clear
Render Target -
Configure
Foveated Rendering -
Disable
Keyword -
Disable
Scissor Rect -
Disable
Shader Keyword -
Draw
Mesh -
Draw
Mesh Instanced -
Draw
Mesh Instanced Indirect -
Draw
Mesh Instanced Procedural -
Draw
Occlusion Mesh -
Draw
Procedural -
Draw
Procedural Indirect -
Draw
Renderer -
Draw
Renderer List -
Enable
Keyword -
Enable
Scissor Rect -
Enable
Shader Keyword -
End
Sample -
Increment
Update Count -
Invoke
On Render Object Callbacks -
Issue
Plugin Custom Blit -
Issue
Plugin Custom Texture Update V2 -
Issue
Plugin Event -
Issue
Plugin Event And Data -
Mark
Late Latch Matrix Shader Property ID -
Set
Foveated Rendering Mode -
Set
Global Buffer -
Set
Global Color -
Set
Global Constant Buffer -
Set
Global Depth Bias -
Set
Global Float -
Set
Global Float Array -
Set
Global Int -
Set
Global Integer -
Set
Global Matrix -
Set
Global Matrix Array -
Set
Global Texture -
Set
Global Vector -
Set
Global Vector Array -
Set
Instance Multiplier -
Set
Invert Culling -
Set
Keyword -
Set
Late Latch Projection Matrices -
Set
Render Target -
Set
Shadow Sampling Mode -
Set
Single Pass Stereo -
Set
View Projection Matrices -
Set
Viewport -
Setup
Camera Properties -
Unmark
Late Latch Matrix
-
Begin
-
Methods
-
Raster
Command Buffer -
Methods
-
Begin
Sample -
Clear
Render Target -
Configure
Foveated Rendering -
Disable
Keyword -
Disable
Scissor Rect -
Disable
Shader Keyword -
Draw
Mesh -
Draw
Mesh Instanced -
Draw
Mesh Instanced Indirect -
Draw
Mesh Instanced Procedural -
Draw
Occlusion Mesh -
Draw
Procedural -
Draw
Procedural Indirect -
Draw
Renderer -
Draw
Renderer List -
Enable
Keyword -
Enable
Scissor Rect -
Enable
Shader Keyword -
End
Sample -
Increment
Update Count -
Invoke
On Render Object Callbacks -
Issue
Plugin Custom Blit -
Issue
Plugin Custom Texture Update V2 -
Issue
Plugin Event -
Issue
Plugin Event And Data -
Mark
Late Latch Matrix Shader Property ID -
Set
Foveated Rendering Mode -
Set
Global Buffer -
Set
Global Color -
Set
Global Constant Buffer -
Set
Global Depth Bias -
Set
Global Float -
Set
Global Float Array -
Set
Global Int -
Set
Global Integer -
Set
Global Matrix -
Set
Global Matrix Array -
Set
Global Texture -
Set
Global Vector -
Set
Global Vector Array -
Set
Instance Multiplier -
Set
Invert Culling -
Set
Keyword -
Set
Late Latch Projection Matrices -
Set
Shadow Sampling Mode -
Set
Single Pass Stereo -
Set
View Projection Matrices -
Set
Viewport -
Set
Wireframe -
Setup
Camera Properties -
Unmark
Late Latch Matrix
-
Begin
-
Methods
-
XRBuiltin
Shader Constants - XRLayout
- XRPass
-
XRPass
Create Info - XRSystem
-
Base
-
Unity
Engine. Experimental. Rendering. Render Graph Module -
Base
Render Func<Pass Data, Context Type> -
Buffer
Desc -
Buffer
Handle -
Compute
Graph Context -
Depth
Access -
Fast
Memory Desc -
IBase
Render Graph Builder -
IBase
Render Graph Builder. Access Flags -
ICompute
Render Graph Builder -
ILow
Level Render Graph Builder -
IRaster
Render Graph Builder -
Internal
Render Graph Context -
Low
Level Graph Context -
Raster
Graph Context -
Render
Graph - Constructors
- Fields
- Properties
-
Methods
-
Add
Compute Pass -
Add
Low Level Pass -
Add
Move Pass -
Add
Raster Render Pass -
Add
Render Pass -
Add
Resolve Pass -
Begin
Profiling Sampler - Cleanup
-
Create
Buffer -
Create
Gizmo Renderer List -
Create
Renderer List -
Create
Shadow Renderer List -
Create
Shared Texture -
Create
Texture -
Create
Texture If Invalid -
Create
UIOverlay Renderer List -
Create
Wire Overlay Renderer List -
End
Frame -
End
Profiling Sampler -
Get
Buffer Desc -
Get
Registered Render Graphs -
Get
Texture Desc -
Import
Backbuffer -
Import
Buffer -
Import
Texture -
Record
And Execute -
Refresh
Shared Texture Desc -
Register
Debug -
Release
Shared Texture -
Un
Register Debug
-
Add
-
Render
Graph Builder -
Render
Graph Context -
Render
Graph Default Resources -
Render
Graph Execution -
Render
Graph Object Pool -
Render
Graph Parameters -
Render
Graph Profiling Scope -
Renderer
List Handle -
Texture
Desc - Constructors
-
Fields
-
aniso
Level -
auto
Generate Mips -
bind
Texture MS -
clear
Buffer -
clear
Color -
color
Format -
depth
Buffer Bits - dimension
-
disable
Fall Back To Imported Texture -
enable
Random Write -
fall
Back To Black Texture -
fast
Memory Desc -
filter
Mode - func
- height
-
is
Shadow Map - memoryless
-
mip
Map Bias -
msaa
Samples - name
- scale
-
size
Mode - slices
-
use
Dynamic Scale -
use
Mip Map -
vr
Usage - width
-
wrap
Mode
-
aniso
- Methods
-
Texture
Handle -
Texture
Size Mode
-
Base
-
Unity
Engine. Rendering -
APVConstant
Buffer Register -
APVLeak
Reduction Mode -
APVLeak
Reduction Mode Parameter -
Additional
GIBake Requests Manager -
Additional
Property Attribute -
Animation
Curve Parameter -
Array
Extensions -
Batch
Renderer Group Globals -
Bit
Array128 -
Bit
Array16 -
Bit
Array256 -
Bit
Array32 -
Bit
Array64 -
Bit
Array8 -
Bit
Array Utilities -
Blitter
-
Methods
-
Blit
Camera Texture -
Blit
Camera Texture2D -
Blit
Color And Depth -
Blit
Cube To Octahedral2DQuad -
Blit
Cube To Octahedral2DQuad Single Channel -
Blit
Cube To Octahedral2DQuad With Padding -
Blit
Octahedral With Padding -
Blit
Octahedral With Padding Multiply -
Blit
Quad -
Blit
Quad Single Channel -
Blit
Quad With Padding -
Blit
Quad With Padding Multiply -
Blit
Texture -
Blit
Texture2D - Cleanup
-
Get
Blit Material - Initialize
-
Blit
-
Methods
-
Bool
Parameter -
Bool
Parameter. Display Type -
Buffered
RTHandle System -
Camera
Capture Bridge -
Camera
Switcher -
Clamped
Float Parameter -
Clamped
Int Parameter -
Clear
Flag -
Color
Parameter -
Color
Space Utils -
Color
Utils -
Command
Buffer Pool -
Component
Singleton<TType> -
Constant
Buffer -
Constant
Buffer Base -
Constant
Buffer<CBType> -
Core
Matrix Utils -
Core
RPHelp URLAttribute -
Core
Render Pipeline Preferences -
Core
Unsafe Utils -
Core
Unsafe Utils. Fixed Buffer String Queue -
Core
Unsafe Utils. IKey Getter<TValue, TKey> -
Core
Utils - Fields
- Properties
-
Methods
-
Are
Animated Materials Enabled -
Are
Post Processes Enabled -
Clear
Cubemap -
Clear
Render Target -
Convert
Linear To Active Color Space -
Convert
SRGBTo Active Color Space -
Create
Cube Mesh -
Create
Engine Material - Destroy
-
Draw
Full Screen -
Draw
Renderer List -
Ensure
Folder Tree In Asset File Path -
Get
All Assembly Types -
Get
All Types Derived From -
Get
Last Enum Value -
Get
Mip Count -
Get
Render Target Auto Name -
Get
Texture Auto Name -
Get
Texture Hash -
Has
Flag -
Is
Light Overlap Debug Enabled -
Is
Scene Filtering Enabled -
Is
Scene Lighting Disabled -
Is
Scene View Fog Enabled -
Is
Scene View Prefab Stage Context Hidden -
Load
All Assets -
Previous
Power Of Two -
Safe
Release -
Set
Keyword -
Set
Render Target -
Set
Viewport - Swap
-
Are
-
Core
Utils. Priorities -
Core
Utils. Sections -
Cubemap
Parameter -
Debug
Display Settings Panel -
Debug
Display Settings Panel<T> -
Debug
Display Settings Stats<TProfile Id> -
Debug
Display Settings UI -
Debug
Display Settings Volume -
Debug
Display Settings<T> -
Debug
Display Stats<TProfile Id> -
Debug
Frame Timing -
Debug
Manager -
Debug
Overlay -
Debug
Probe Shading Mode -
Debug
Shapes -
Debug
UI -
Debug
UI. Bit Field -
Debug
UI. Bool Field -
Debug
UI. Button -
Debug
UI. Color Field -
Debug
UI. Container -
Debug
UI. Enum Field -
Debug
UI. Enum Field<T> -
Debug
UI. Field<T> -
Debug
UI. Flags -
Debug
UI. Float Field -
Debug
UI. Foldout -
Debug
UI. Foldout. Context Menu Item -
Debug
UI. HBox -
Debug
UI. History Bool Field -
Debug
UI. History Enum Field -
Debug
UI. IContainer -
Debug
UI. IValue Field -
Debug
UI. Int Field -
Debug
UI. Message Box -
Debug
UI. Message Box. Style -
Debug
UI. Object Field -
Debug
UI. Object List Field -
Debug
UI. Object Popup Field -
Debug
UI. Panel -
Debug
UI. Progress Bar Value -
Debug
UI. Table -
Debug
UI. Table. Row -
Debug
UI. UInt Field -
Debug
UI. VBox -
Debug
UI. Value -
Debug
UI. Value Tuple -
Debug
UI. Vector2Field -
Debug
UI. Vector3Field -
Debug
UI. Vector4Field -
Debug
UI. Widget -
Debug
UI. Widget. Name And Tooltip -
Delegate
Utility -
Depth
Bits -
Dictionary
Pool<TKey, TValue> -
Display
Info Attribute -
Documentation
Info -
Documentation
Utils -
Dynamic
Array Extensions -
Dynamic
Array<T> -
Dynamic
Array<T>. Iterator -
Dynamic
Array<T>. Range Enumerable -
Dynamic
Array<T>. Range Enumerable. Range Iterator -
Dynamic
Array<T>. Sort Comparer -
Dynamic
Res Scale Policy Type -
Dynamic
Res Scaler Slot -
Dynamic
Res Upscale Filter -
Dynamic
Resolution Handler - Properties
-
Methods
-
Apply
Scales On Size -
Calculate
Mip Bias -
Clear
Selected Camera -
Dynamic
Resolution Enabled -
Force
Software Fallback -
Get
Current Scale -
Get
Last Scaled Size -
Get
Low Res Multiplier -
Get
Resolved Scale -
Get
Scaled Size -
Hardware
Dynamic Res Is Enabled -
Requests
Hardware Dynamic Resolution -
Set
Active Dynamic Scaler Slot -
Set
Current Camera Request -
Set
Dynamic Res Scaler -
Set
System Dynamic Res Scaler -
Set
Upscale Filter -
Software
Dynamic Res Is Enabled - Update
-
Update
And Use Camera
-
Apply
-
Dynamic
Resolution Handler. Upsampler Schedule Type -
Dynamic
Resolution Type - FSRUtils
-
Field
Packing -
Field
Precision -
Float
Parameter -
Float
Range Parameter -
Free
Camera -
GPUPrefix
Sum -
GPUPrefix
Sum. Direct Args -
GPUPrefix
Sum. Indirect Direct Args -
GPUPrefix
Sum. Render Graph Resources -
GPUPrefix
Sum. Support Resources -
GPUPrefix
Sum. System Resources - GPUSort
-
GPUSort.
Args -
GPUSort.
Render Graph Resources -
GPUSort.
Support Resources -
GPUSort.
System Resources -
Generate
HLSL -
Generic
Pool<T> -
Global
Dynamic Resolution Settings - HDRColorspace
- HDREncoding
-
HDROutput
Utils -
HDROutput
Utils. HDRDisplay Information -
HDROutput
Utils. Operation -
HDROutput
Utils. Shader Keywords -
HDRRange
Reduction - HLSLArray
-
Hable
Curve -
Hable
Curve. Segment -
Hable
Curve. Uniforms -
Halton
Sequence -
Hash
Set Pool<T> -
Hide
In Debug UIAttribute -
IAdditional
Data -
IBit
Array -
ICloud
Background -
IDebug
Data -
IDebug
Display Settings -
IDebug
Display Settings Data -
IDebug
Display Settings Panel -
IDebug
Display Settings Panel Disposable -
IDebug
Display Settings Query -
IPost
Process Component -
IShader
Variant Settings -
IVirtual
Texturing Enabled Render Pipeline - IVolume
-
IVolume
Debug Settings -
IVolume
Debug Settings2 -
IVolumetric
Cloud -
Int
Parameter -
Keyframe
Utility -
Layer
Mask Parameter -
Lens
Flare Common SRP - Fields
- Properties
-
Methods
-
Add
Data -
Compute
Occlusion - Dispose
-
Do
Lens Flare Data Driven Common -
Do
Lens Flare Screen Space Common -
Get
Flare Data0 - Initialize
-
Is
Cloud Layer Opacity Needed -
Is
Empty -
Is
Occlusion RTCompatible -
Remove
Data -
Shape
Attenuation Area Disc Light -
Shape
Attenuation Area Rectangle Light -
Shape
Attenuation Area Tube Light -
Shape
Attenuation Dir Light -
Shape
Attenuation Point Light -
Shape
Attenuation Spot Box Light -
Shape
Attenuation Spot Cone Light -
Shape
Attenuation Spot Pyramid Light
-
Add
-
Lens
Flare Component SRP -
Fields
-
allow
Off Screen -
attenuation
By Light Shape -
distance
Attenuation Curve - intensity
-
max
Attenuation Distance -
max
Attenuation Scale -
occlusion
Offset -
occlusion
Radius -
occlusion
Remap Curve -
radial
Screen Attenuation Curve -
sample
Count - scale
-
scale
By Distance Curve -
use
Background Cloud Occlusion -
use
Occlusion -
volumetric
Cloud Occlusion
-
allow
- Properties
- Methods
-
Fields
-
Lens
Flare Data Element SRP - Constructors
-
Fields
-
allow
Multiple Element -
angular
Offset -
auto
Rotate -
blend
Mode -
color
Gradient -
distortion
Curve -
distortion
Relative To Center - distribution
-
enable
Radial Distortion -
flare
Type -
inverse
SDF -
length
Spread -
lens
Flare Texture -
modulate
By Light Color - position
-
position
Curve -
position
Offset -
position
Variation -
preserve
Aspect Ratio - rotation
-
rotation
Variation -
scale
Curve -
scale
Variation - seed
-
size
XY -
target
Size Distortion - tint
-
translation
Scale -
uniform
Angle -
uniform
Angle Curve -
uniform
Scale - visible
-
allow
- Properties
-
Lens
Flare Data SRP -
List
Buffer Extensions -
List
Buffer<T> -
List
Changed Event Args<T> -
List
Changed Event Handler<T> -
List
Pool<T> - MSAASamples
-
Material
Parameter -
Material
Quality -
Material
Quality Utilities -
Max
Float Parameter -
Max
Int Parameter -
Min
Float Parameter -
Min
Int Parameter -
Mouse
Position Debug -
No
Interp Clamped Float Parameter -
No
Interp Clamped Int Parameter -
No
Interp Color Parameter -
No
Interp Cubemap Parameter -
No
Interp Float Parameter -
No
Interp Float Range Parameter -
No
Interp Int Parameter -
No
Interp Max Float Parameter -
No
Interp Max Int Parameter -
No
Interp Min Float Parameter -
No
Interp Min Int Parameter -
No
Interp Render Texture Parameter -
No
Interp Texture Parameter -
No
Interp Vector2Parameter -
No
Interp Vector3Parameter -
No
Interp Vector4Parameter -
Object
Parameter<T> -
Object
Pool<T> -
Object
Pool<T>. Pooled Object -
Observable
List<T> -
Packing
Attribute -
Packing
Rules -
Perform
Dynamic Res -
Power
Of Two Texture Atlas -
Probe
Reference Volume -
Probe
Reference Volume. Extra Data Action Input -
Probe
Reference Volume. Runtime Resources -
Probe
Sampling Debug Data -
Probe
Sampling Debug Update -
Probe
Touchup Volume -
Probe
Touchup Volume. Mode -
Probe
Touchup Volume. Shape -
Probe
Volume -
Probe
Volume. Mode -
Probe
Volume Baking Set -
Probe
Volume Blending Texture Memory Budget -
Probe
Volume Lighting -
Probe
Volume Lighting. Shader IDs -
Probe
Volume Per Scene Data -
Probe
Volume SHBands -
Probe
Volume Scene Data -
Probe
Volume Shading Parameters -
Probe
Volume System Parameters -
Probe
Volume Texture Memory Budget -
Probe
Volumes Options -
Profiling
Sample -
Profiling
Sampler -
Profiling
Scope - RTHandle
-
RTHandle
Properties -
RTHandle
System - RTHandles
-
Reload
Attribute -
Reload
Attribute. Package -
Reload
Group Attribute -
Remove
Range Extensions -
Render
Pipeline Resources -
Render
Texture Parameter -
Resource
Reloader - SHCoefficients
-
SRPLens
Flare Blend Mode -
SRPLens
Flare Distribution -
SRPLens
Flare Type -
Scale
Func -
Scene
Render Pipeline -
Serializable
Enum -
Serialized
Dictionary<K, V> -
Serialized
Dictionary<K, V, SK, SV> -
Shader
Debug Print Input -
Shader
Debug Print Input Producer -
Shader
Debug Print Manager -
Shader
Gen UInt4 -
Shader
Variant Log Level -
Spherical
Harmonics L1 -
Spherical
Harmonics L2Utils -
Surface
Data Attributes -
Swap
Collection Extensions - Texture2DAtlas
- Texture2DParameter
- Texture3DParameter
-
Texture
Curve -
Texture
Curve Parameter -
Texture
Parameter -
Texture
XR -
Tile
Layout Utils -
Unsafe
Generic Pool<T> - Vector2Parameter
- Vector3Parameter
- Vector4Parameter
- Volume
-
Volume
Component -
Volume
Component. Indent -
Volume
Component Deprecated -
Volume
Component Menu -
Volume
Component Menu For Render Pipeline -
Volume
Debug Settings<T> -
Volume
Isolation Scope -
Volume
Manager -
Volume
Parameter -
Volume
Parameter<T> -
Volume
Profile -
Volume
Stack - XRGraphics
-
XRGraphics.
Stereo Rendering Mode -
XRGraphics
Automated Tests - XRUtils
-
APVConstant
-
Unity
Engine. Rendering. Look Dev -
Unity
Engine. Rendering. UI -
Debug
UIHandler Bit Field -
Debug
UIHandler Button -
Debug
UIHandler Canvas -
Debug
UIHandler Color -
Debug
UIHandler Container -
Debug
UIHandler Enum Field -
Debug
UIHandler Enum History -
Debug
UIHandler Field<T> -
Debug
UIHandler Float Field -
Debug
UIHandler Foldout -
Debug
UIHandler Group -
Debug
UIHandler HBox -
Debug
UIHandler Indirect Float Field -
Debug
UIHandler Indirect Toggle -
Debug
UIHandler Int Field -
Debug
UIHandler Message Box -
Debug
UIHandler Object -
Debug
UIHandler Object List -
Debug
UIHandler Object Popup Field -
Debug
UIHandler Panel -
Debug
UIHandler Progress Bar -
Debug
UIHandler Row -
Debug
UIHandler Toggle -
Debug
UIHandler Toggle History -
Debug
UIHandler UInt Field -
Debug
UIHandler VBox -
Debug
UIHandler Value -
Debug
UIHandler Value Tuple -
Debug
UIHandler Vector2 -
Debug
UIHandler Vector3 -
Debug
UIHandler Vector4 -
Debug
UIHandler Widget -
Debug
UIPrefab Bundle - UIFoldout
-
Debug