Class VolumeStack
Holds the state of a Volume blending update. A global stack is available by default in VolumeManager but you can also create your own using CreateStack() if you need to update the manager with specific settings and store the results for later use.
Implements
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public sealed class VolumeStack : IDisposable
Methods
Name | Description |
---|---|
Dispose() | Cleans up the content of this stack. Once a |
GetComponent(Type) | Gets the current state of the VolumeComponent of the specified type in the stack. |
GetComponent<T>() | Gets the current state of the VolumeComponent of type |