Field priority
A value which determines which Volume is being used when Volumes have an equal amount of influence on the Scene. Volumes with a higher priority will override lower ones.
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[Tooltip("A value which determines which Volume is being used when Volumes have an equal amount of influence on the Scene. Volumes with a higher priority will override lower ones.")]
[Delayed]
public float priority
Returns
| Type | Description | 
|---|---|
| float |