Struct ShaderDebugPrintInput
Shader constant input parameters.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ShaderDebugPrintInput
Properties
Name | Description |
---|---|
leftDown | Left mouse button is pressed. |
middleDown | Middle mouse button is pressed. |
pos | Mouse position. GameView bottom-left == (0,0) top-right == (surface.width, surface.height) where surface == game display surface/rendertarget For screen pixel coordinates, game-view should be set to "Free Aspect". Works only in PlayMode. |
rightDown | Right mouse button is pressed. |
Methods
Name | Description |
---|---|
String() | Pretty print parameters for debug purposes. |