Class ResourceReloader
The resources that need to be reloaded in Editor can live in Runtime. The reload call should only be done in Editor context though but it could be called from runtime entities.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public static class ResourceReloader
Methods
Name | Description |
---|---|
ReloadAllNullIn(object, string) | Looks for resources in the given |
TryReloadAllNullIn(object, string) | Looks for resources in the given |