Alloc(int, int, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
|
Allocate a new fixed sized RTHandle with the default RTHandle System.
|
Alloc(int, int, TextureWrapMode, TextureWrapMode, TextureWrapMode, int, DepthBits, GraphicsFormat, FilterMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
|
Allocate a new fixed sized RTHandle with the default RTHandle System.
|
Alloc(RenderTexture)
|
Allocate a RTHandle from a regular RenderTexture for the default RTHandle system.
|
Alloc(in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)
|
Allocate a new fixed sized RTHandle with the default RTHandle System.
|
Alloc(RenderTargetIdentifier)
|
Allocate a RTHandle from a regular render target identifier for the default RTHandle system.
|
Alloc(RenderTargetIdentifier, string)
|
Allocate a RTHandle from a regular render target identifier for the default RTHandle system.
|
Alloc(ScaleFunc, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
|
Allocate a new automatically sized RTHandle for the default RTHandle System.
|
Alloc(ScaleFunc, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)
|
Allocate a new automatically sized RTHandle for the default RTHandle System.
|
Alloc(Texture)
|
Allocate a RTHandle from a regular Texture for the default RTHandle system.
|
Alloc(Vector2, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
|
Allocate a new automatically sized RTHandle for the default RTHandle System.
|
Alloc(Vector2, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)
|
Allocate a new automatically sized RTHandle for the default RTHandle System.
|
CalculateRatioAgainstMaxSize(int, int)
|
Returns the ratio against the current target's max resolution
|
Initialize(int, int)
|
Initialize the default RTHandle system.
|
Release(RTHandle)
|
Release memory of a RTHandle from the default RTHandle System
|
ResetReferenceSize(int, int)
|
Reset the reference size of the system and reallocate all textures.
|
SetHardwareDynamicResolutionState(bool)
|
Enable or disable hardware dynamic resolution for the default RTHandle System
|
SetReferenceSize(int, int)
|
Sets the reference rendering size for subsequent rendering for the default RTHandle System
|