Struct ProbeVolumeSystemParameters
Initialization parameters for the probe volume system.
Inherited Members
Namespace: UnityEngine .Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeSystemParameters
Fields
Name | Description |
---|---|
blending |
The memory budget determining the size of the textures used for blending between scenarios. |
fragmentation |
The shader used to visualize APV fragmentation. |
memory |
The memory budget determining the size of the textures containing SH data. |
offset |
The shader used to visualize probes virtual offset in the debug view. |
probe |
The shader used to visualize the probes in the debug view. |
probe |
The debug mesh used to visualize the way probes are sampled for a single pixel in the debug view. |
probe |
The shader used to visualize the way probes are sampled for a single pixel in the debug view. |
probe |
The debug texture used to display probe weight in the debug view. |
scenario |
The compute shader used to interpolate between two lighting scenarios. Set to null if blending is not supported. |
scene |
|
sh |
|
support |
True if APV should support lighting scenarios. |
support |
True if APV should support streaming of cell data. |
supports |
True if APV is able to show runtime debug information. |