Struct ProbeVolumeSystemParameters
Initialization parameters for the probe volume system.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeSystemParameters
Fields
Name | Description |
---|---|
blendingMemoryBudget | The memory budget determining the size of the textures used for blending between scenarios. |
fragmentationDebugShader | The shader used to visualize APV fragmentation. |
memoryBudget | The memory budget determining the size of the textures containing SH data. |
offsetDebugShader | The shader used to visualize probes virtual offset in the debug view. |
probeDebugShader | The shader used to visualize the probes in the debug view. |
probeSamplingDebugMesh | The debug mesh used to visualize the way probes are sampled for a single pixel in the debug view. |
probeSamplingDebugShader | The shader used to visualize the way probes are sampled for a single pixel in the debug view. |
probeSamplingDebugTexture | The debug texture used to display probe weight in the debug view. |
scenarioBlendingShader | The compute shader used to interpolate between two lighting scenarios. Set to null if blending is not supported. |
sceneData | |
shBands | |
supportScenarios | True if APV should support lighting scenarios. |
supportStreaming | True if APV should support streaming of cell data. |
supportsRuntimeDebug | True if APV is able to show runtime debug information. |