Struct ProbeVolumeSystemParameters
Initialization parameters for the probe volume system.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeSystemParameters
Fields
| Name | Description |
|---|---|
| blendingMemoryBudget | The memory budget determining the size of the textures used for blending between scenarios. |
| fragmentationDebugShader | The shader used to visualize APV fragmentation. |
| memoryBudget | The memory budget determining the size of the textures containing SH data. |
| offsetDebugShader | The shader used to visualize probes virtual offset in the debug view. |
| probeDebugShader | The shader used to visualize the probes in the debug view. |
| probeSamplingDebugMesh | The debug mesh used to visualize the way probes are sampled for a single pixel in the debug view. |
| probeSamplingDebugShader | The shader used to visualize the way probes are sampled for a single pixel in the debug view. |
| probeSamplingDebugTexture | The debug texture used to display probe weight in the debug view. |
| scenarioBlendingShader | The compute shader used to interpolate between two lighting scenarios. Set to null if blending is not supported. |
| sceneData | |
| shBands | |
| supportScenarios | True if APV should support lighting scenarios. |
| supportStreaming | True if APV should support streaming of cell data. |
| supportsRuntimeDebug | True if APV is able to show runtime debug information. |