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    Struct ProbeVolumeSystemParameters

    Initialization parameters for the probe volume system.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct ProbeVolumeSystemParameters

    Fields

    Name Description
    blendingMemoryBudget

    The memory budget determining the size of the textures used for blending between scenarios.

    fragmentationDebugShader

    The shader used to visualize APV fragmentation.

    memoryBudget

    The memory budget determining the size of the textures containing SH data.

    offsetDebugShader

    The shader used to visualize probes virtual offset in the debug view.

    probeDebugShader

    The shader used to visualize the probes in the debug view.

    probeSamplingDebugMesh

    The debug mesh used to visualize the way probes are sampled for a single pixel in the debug view.

    probeSamplingDebugShader

    The shader used to visualize the way probes are sampled for a single pixel in the debug view.

    probeSamplingDebugTexture

    The debug texture used to display probe weight in the debug view.

    scenarioBlendingShader

    The compute shader used to interpolate between two lighting scenarios. Set to null if blending is not supported.

    sceneData

    The ProbeVolumeSceneData

    shBands

    The ProbeVolumeSHBands

    supportScenarios

    True if APV should support lighting scenarios.

    supportStreaming

    True if APV should support streaming of cell data.

    supportsRuntimeDebug

    True if APV is able to show runtime debug information.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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