Class ProbeVolumeBakingSet
An Asset which holds a set of settings to use with a Probe Reference Volume.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public sealed class ProbeVolumeBakingSet : ScriptableObject
Fields
| Name | Description |
|---|---|
| minDistanceBetweenProbes | The minimum distance between two probes in meters. |
| minRendererVolumeSize | Specifies the minimum bounding box volume of renderers to consider placing probes around. |
| renderersLayerMask | Layer mask filter for all renderers. |
| simplificationLevels | How many levels contains the probes hierarchical structure. |
Properties
| Name | Description |
|---|---|
| cellSizeInBricks | The size of a Cell in number of bricks. |
| cellSizeInMeters | Size of the cell in meters. |
| maxSubdivision | Maximum subdivision in the structure. |
| minBrickSize | Minimum size of a brick in meters. |
Methods
| Name | Description |
|---|---|
| IsEquivalent(ProbeVolumeBakingSet) | Determines if the Probe Reference Volume Profile is equivalent to another one. |