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    Field rayOriginBias

    Distance from the probe position used to determine the origin of the sampling ray.

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Range(-0.05, 0)]
    [Tooltip("Distance from the probe position used to determine the origin of the sampling ray.")]
    public float rayOriginBias
    Returns
    Type Description
    float
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