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    Field geometryBias

    Determines how far Unity pushes a probe out of geometry after a ray hit.

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Range(0, 1)]
    [Tooltip("Determines how far Unity pushes a probe out of geometry after a ray hit.")]
    public float geometryBias
    Returns
    Type Description
    float
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