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    Field mergeNeeded

    Set to 1 to enable temporal sample merge. Set to 0 to disable temporal sample merge (must support 16 bit textures, and the occlusion merge must be written in the last texel (vertical) of the lens flare texture.

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static int mergeNeeded
    Returns
    Type Description
    int
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