Field mergeNeeded
Set to 1 to enable temporal sample merge. Set to 0 to disable temporal sample merge (must support 16 bit textures, and the occlusion merge must be written in the last texel (vertical) of the lens flare texture.
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public static int mergeNeeded
Returns
Type | Description |
---|---|
int |