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    Struct GPUSort.SupportResources

    Data structure containing the runtime resources that are bound by the command buffer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUSort.SupportResources

    Fields

    Name Description
    sortBufferKeys

    Sorted key buffer.

    sortBufferValues

    Sorted values buffer.

    Methods

    Name Description
    Dispose()

    Dispose the supporting resources.

    Load(RenderGraphResources)

    Load supporting resources from Render Graph Resources.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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