docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct GPUSort.RenderGraphResources

    Utility for adapting to render graph usage.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUSort.RenderGraphResources

    Fields

    Name Description
    sortBufferKeys

    Render Graph Buffer Handle to the sorted keys.

    sortBufferValues

    Render Graph Buffer Handle to the sorted values.

    Methods

    Name Description
    Create(int, RenderGraph, RenderGraphBuilder)

    Creates the render graph buffer resources from an input count.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)