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    Struct GPUSort.Args

    Data structure containing runtime dispatch parameters for the sort.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUSort.Args

    Fields

    Name Description
    count

    Count

    inputKeys

    Input Keys

    inputValues

    Input Values

    maxDepth

    Defines the maximum height of the bitonic sort. By default, should be the same as count for a full sort.

    resources

    Required runtime resources.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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