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    Struct GPUPrefixSum.SupportResources

    Data structure containing the runtime resources that are bound by the command buffer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUPrefixSum.SupportResources

    Properties

    Name Description
    output

    The prefix sum result.

    Methods

    Name Description
    Create(int)

    Allocate support resources to accomodate a max count.

    Dispose()

    Dispose the supporting resources.

    Load(RenderGraphResources)

    Load supporting resources from Render Graph Resources.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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    on 06 October 2023