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    Struct GPUPrefixSum.RenderGraphResources

    Utility for adapting to render graph usage.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUPrefixSum.RenderGraphResources

    Properties

    Name Description
    output

    The prefix sum result.

    Methods

    Name Description
    Create(int, RenderGraph, RenderGraphBuilder, bool)

    Creates the render graph buffer resources from an input count.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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    on 06 October 2023