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    Method GetRenderTargetAutoName

    GetRenderTargetAutoName(int, int, int, RenderTextureFormat, string, bool, bool, MSAASamples)

    Generate a name based on render texture parameters.

    Declaration
    public static string GetRenderTargetAutoName(int width, int height, int depth, RenderTextureFormat format, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None)
    Parameters
    Type Name Description
    int width

    With of the texture.

    int height

    Height of the texture.

    int depth

    Depth of the texture.

    RenderTextureFormat format

    Format of the render texture.

    string name

    Base name of the texture.

    bool mips

    True if the texture has mip maps.

    bool enableMSAA

    True if the texture is multisampled.

    MSAASamples msaaSamples

    Number of MSAA samples.

    Returns
    Type Description
    string

    Generated names bassed on the provided parameters.

    GetRenderTargetAutoName(int, int, int, GraphicsFormat, string, bool, bool, MSAASamples)

    Generate a name based on render texture parameters.

    Declaration
    public static string GetRenderTargetAutoName(int width, int height, int depth, GraphicsFormat format, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None)
    Parameters
    Type Name Description
    int width

    With of the texture.

    int height

    Height of the texture.

    int depth

    Depth of the texture.

    GraphicsFormat format

    Graphics format of the render texture.

    string name

    Base name of the texture.

    bool mips

    True if the texture has mip maps.

    bool enableMSAA

    True if the texture is multisampled.

    MSAASamples msaaSamples

    Number of MSAA samples.

    Returns
    Type Description
    string

    Generated names bassed on the provided parameters.

    GetRenderTargetAutoName(int, int, int, GraphicsFormat, TextureDimension, string, bool, bool, MSAASamples, bool)

    Generate a name based on render texture parameters.

    Declaration
    public static string GetRenderTargetAutoName(int width, int height, int depth, GraphicsFormat format, TextureDimension dim, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None, bool dynamicRes = false)
    Parameters
    Type Name Description
    int width

    With of the texture.

    int height

    Height of the texture.

    int depth

    Depth of the texture.

    GraphicsFormat format

    Graphics format of the render texture.

    TextureDimension dim

    Dimension of the texture.

    string name

    Base name of the texture.

    bool mips

    True if the texture has mip maps.

    bool enableMSAA

    True if the texture is multisampled.

    MSAASamples msaaSamples

    Number of MSAA samples.

    bool dynamicRes

    True if the texture uses dynamic resolution.

    Returns
    Type Description
    string

    Generated names bassed on the provided parameters.

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