Method GetRenderTargetAutoName
GetRenderTargetAutoName(int, int, int, RenderTextureFormat, string, bool, bool, MSAASamples)
Generate a name based on render texture parameters.
Declaration
public static string GetRenderTargetAutoName(int width, int height, int depth, RenderTextureFormat format, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None)
Parameters
| Type | Name | Description | 
|---|---|---|
| int | width | With of the texture.  | 
    
| int | height | Height of the texture.  | 
    
| int | depth | Depth of the texture.  | 
    
| RenderTextureFormat | format | Format of the render texture.  | 
    
| string | name | Base name of the texture.  | 
    
| bool | mips | True if the texture has mip maps.  | 
    
| bool | enableMSAA | True if the texture is multisampled.  | 
    
| MSAASamples | msaaSamples | Number of MSAA samples.  | 
    
Returns
| Type | Description | 
|---|---|
| string | Generated names bassed on the provided parameters.  | 
    
GetRenderTargetAutoName(int, int, int, GraphicsFormat, string, bool, bool, MSAASamples)
Generate a name based on render texture parameters.
Declaration
public static string GetRenderTargetAutoName(int width, int height, int depth, GraphicsFormat format, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None)
Parameters
| Type | Name | Description | 
|---|---|---|
| int | width | With of the texture.  | 
    
| int | height | Height of the texture.  | 
    
| int | depth | Depth of the texture.  | 
    
| GraphicsFormat | format | Graphics format of the render texture.  | 
    
| string | name | Base name of the texture.  | 
    
| bool | mips | True if the texture has mip maps.  | 
    
| bool | enableMSAA | True if the texture is multisampled.  | 
    
| MSAASamples | msaaSamples | Number of MSAA samples.  | 
    
Returns
| Type | Description | 
|---|---|
| string | Generated names bassed on the provided parameters.  | 
    
GetRenderTargetAutoName(int, int, int, GraphicsFormat, TextureDimension, string, bool, bool, MSAASamples, bool)
Generate a name based on render texture parameters.
Declaration
public static string GetRenderTargetAutoName(int width, int height, int depth, GraphicsFormat format, TextureDimension dim, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None, bool dynamicRes = false)
Parameters
| Type | Name | Description | 
|---|---|---|
| int | width | With of the texture.  | 
    
| int | height | Height of the texture.  | 
    
| int | depth | Depth of the texture.  | 
    
| GraphicsFormat | format | Graphics format of the render texture.  | 
    
| TextureDimension | dim | Dimension of the texture.  | 
    
| string | name | Base name of the texture.  | 
    
| bool | mips | True if the texture has mip maps.  | 
    
| bool | enableMSAA | True if the texture is multisampled.  | 
    
| MSAASamples | msaaSamples | Number of MSAA samples.  | 
    
| bool | dynamicRes | True if the texture uses dynamic resolution.  | 
    
Returns
| Type | Description | 
|---|---|
| string | Generated names bassed on the provided parameters.  |