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    Struct CoreUnsafeUtils.FixedBufferStringQueue

    Fixed Buffer String Queue class.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct CoreUnsafeUtils.FixedBufferStringQueue

    Constructors

    Name Description
    FixedBufferStringQueue(byte*, int)

    Constructor.

    Properties

    Name Description
    Count

    Number of element in the queue.

    Methods

    Name Description
    Clear()

    Clear the queue.

    TryPop(out string)

    Pop an element of the queue.

    TryPush(string)

    Try to push a new element in the queue.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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