Method Set
Set<CBType>(CommandBuffer, ComputeShader, int)
Bind the constant buffer to a compute shader via a command buffer.
Declaration
public static void Set<CBType>(CommandBuffer cmd, ComputeShader cs, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | Command Buffer used to execute the graphic commands. |
ComputeShader | cs | Compute shader to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |
Set<CBType>(ComputeShader, int)
Bind the constant buffer to a compute shader.
Declaration
public static void Set<CBType>(ComputeShader cs, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
ComputeShader | cs | Compute shader to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |
Set<CBType>(Material, int)
Bind the constant buffer to a material.
Declaration
public static void Set<CBType>(Material mat, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
Material | mat | Material to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |